I'll see you in hell just go on this way
Mar. 5th, 2010 01:10 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Week from hell still continues regardless of the fact that this is a different week entirely. The algae eater in my fish tank died, still have graduation disputes, the power in the dorms died for an hour last night and my Power Source battery failed so my machine ended up shutting off improperly which apparently Windows 7 hates beyond reason. It then took me another hour to get the machine back up and running. And my technology problems continued when my computer in animation decided to save my project files as files with 0 bytes. I did manage to salvage the situation but it was a very frustrating two hours trying to figure out if I needed to restart from scratch what was due on Tuesday and taken me a couple of weeks to do.
I hope to have something worthwhile posting for this weeks art post, but at the rate I'm not too sure. I've spent more time hacking at the script for the Project That Shall Not Be Named Yet and pacing around the room trying to think of ways out of all my artist block issues and trying my best not to think back to things I can not deal with. So presentable drawings have been rather slim pickings this week, but I shall come up with something even if I end up posting the weird word art I've been goofing off with.
In other news I have gotten my hands on the Animation Labs PS3 and copy of Bioshock 2. I've been fairly well excited for the release of this game but have lacked the time and funds to play it. I still really don't have the time but after salvaging the implosion of Maya I decided to play it as a reward.
So far its a pretty game and the game play is even better than the first one though I do suck horribly at playing on a console. The game is no longer the cakewalk the first one was. Then again, maybe there are more resurrection points when you are playing on Easy mode instead of Medium.
The game's aesthetic is very different from the first with a recurring butterfly motif (I'm a sucker for the Blue Morpho which they keep using) and more elements of the ocean coming in. Plus the Splicers themselves seem less crazy more self aware this time round. These are all nice additions to the setting, it still feels like Rapture but it definitely isn't the same Rapture of the previous game. Sadly the story is turning out to be fairly shallower than I had hoped for. Then again Bioshock's story left some pretty big shoes to fill.
Plus they seem to have decided that the player didn't need to be impressed by the setting this time round and just starts you off in a storage closet next to a drained swimming pool. While most of the players are old hands at this game I would have like some foreplay, instead of just chunking me in game and having me face off a Big Sister before I can even get used to the fact that the stomp-y sounds that seem to follow me this game is...me. I'm probably going to play it some more but right now I'm just not feeling it.
I hope to have something worthwhile posting for this weeks art post, but at the rate I'm not too sure. I've spent more time hacking at the script for the Project That Shall Not Be Named Yet and pacing around the room trying to think of ways out of all my artist block issues and trying my best not to think back to things I can not deal with. So presentable drawings have been rather slim pickings this week, but I shall come up with something even if I end up posting the weird word art I've been goofing off with.
In other news I have gotten my hands on the Animation Labs PS3 and copy of Bioshock 2. I've been fairly well excited for the release of this game but have lacked the time and funds to play it. I still really don't have the time but after salvaging the implosion of Maya I decided to play it as a reward.
So far its a pretty game and the game play is even better than the first one though I do suck horribly at playing on a console. The game is no longer the cakewalk the first one was. Then again, maybe there are more resurrection points when you are playing on Easy mode instead of Medium.
The game's aesthetic is very different from the first with a recurring butterfly motif (I'm a sucker for the Blue Morpho which they keep using) and more elements of the ocean coming in. Plus the Splicers themselves seem less crazy more self aware this time round. These are all nice additions to the setting, it still feels like Rapture but it definitely isn't the same Rapture of the previous game. Sadly the story is turning out to be fairly shallower than I had hoped for. Then again Bioshock's story left some pretty big shoes to fill.
Plus they seem to have decided that the player didn't need to be impressed by the setting this time round and just starts you off in a storage closet next to a drained swimming pool. While most of the players are old hands at this game I would have like some foreplay, instead of just chunking me in game and having me face off a Big Sister before I can even get used to the fact that the stomp-y sounds that seem to follow me this game is...me. I'm probably going to play it some more but right now I'm just not feeling it.